

Also, unlike others in the forum, I more than welcome a video tutorial series. Hopefully, the other tutorials will flesh out more of how you practically apply this stuff into an actual game.
#RPG MAKER MV EVENT TUTORIAL SERIES#
I'm aware of your previous Ruby series (I'm very new here, this tutorial pushed me into making an account), so maybe you fleshed out what all of this API interface means there, but it'd be nice if I didn't have to cross-reference two tutorials.
#RPG MAKER MV EVENT TUTORIAL HOW TO#
Furthermore, as this tutorial did help with learning some Javascript syntax, and I guess it helped with learning some aspects of the API itself, I leave this tutorial not knowing how to practically apply any aspect of what you outlined here if I decided to try and practice hands-on. For instance, I still don't know what = function() means for instance. Altho I had to reference a Javascript bible for some unexplained syntax. main.js This is the functional equivalent of the Main script in VX Ace, and is pretty short.ĪS someone who already knows how to program in C++ and Java, this is a handy reference for learning aspects of Javascript. So without further ado, let's get started! Before I begin, let me start out by explaining that the back-backend of RPG Maker MV uses a 2D webGL renderer called Pixi.js, and a lot of base objects use Pixi objects as their prototypes (more on that later). js files, and as we cover new concepts I'll put up a little sidebar on that concept. Basically, I'm just going to go ahead and steam through the default. However! I learned a lot from doing that and I hope the new-ish format I've got in mind will work better. And that's the nature of the beast, unfortunately, because what I'm trawling through is essentially a bunch of words. I became uncomfortably aware, especially in later parts, that SiR is somewhat.wordy. This is going to be a bit different, I hope. I'm also submitting these as tutorials, which I should have been doing since the beginning. Now I'm doing the same thing for MV, but this one's going to be called Jump into Javascript because I love alliteration and I suck at naming things. So as some of you will be familiar with by now, I've made somewhat of a name for myself by tearing down the default Ruby scripts for RPG Maker VX Ace in a series called Slip into Ruby.
